CFX Bundle Deals
CycoreFX HD (AE Bundle Only)CycoreFX HD is the professional version of CycoreFX that allows for doing compositing and effects work at higher bit depths, HDTV and film. All plug-ins in the HD package support 16 bpc and 35 have 32 bpc support (float). CycoreFX HD also contains several new plug-ins such as the more advanced Rainfall and Snowfall simulators. Rainfall and Snowfall allows to easily and quickly create "real-looking" rain and snow when there is no time to get into a complex particle generator. The HD package features an impressive total of 73 plug-ins, making it one of the most complete plug-in packages available. CycoreFX HD is 64-bit native for After Effects CC and CS6.
Click here for a complete list of all plug-ins.
Click here for a comparison between CycoreFX HD and CycoreFX bundle.
CycoreFX HD features:
• 16 bpc support in all effects.
• 12 additional plug-ins
- Cross Blur, Color Neutralizer, Kernel, Threads, Environment, Rainfall, Snowfall, Block Load, Plastic, Line Sweep, WarpoMatic, Overbrights (Read more below).
• 32 bpc support (float) in 35 effects (more coming).
- Block Load, Bubbles, Burn Film, Color Neutralizer, Cross Blur, Drizzle, Environment, Flo Motion, Glue Gun, Griddler, Grid Wipe, Jaws, Kaleida, Kernel, Lens, Light Burst, Light Rays, Light Sweep, Line Sweep, Mr. Mercury, Overbrights, Particle Systems II, Power Pin, Radial Blur, Rainfall, RepeTile, Ripple Pulse, Scale Wipe, Smear, Snowfall, Sphere, Threads, Threshold, Threshold RGB, Toner.
• AE Lights support
- Blobbylize, Drizzle, Glass, Glue Gun, Mr. Mercury, Plastic.
• Native motion blur
- Bubbles, Environment, Force MB, Image Wipe, Kaleida, Light Rays, Line Sweep, Particle Systems II, Particle World, PowerPin, Rain, Rainfall, Scatterize, Snow, Snowfall, Wide Time.
More info about additional plug-ins:
CC Cross Blur
Cross Blur creates separate horizontal and vertical blurs that are composited together, using the selected tranfer mode. Features controls for Radius X and Y, Transfer Mode and edge pixel behavior. This allows you to, in a single step, create interesting and different looking blur effects that previously required multiple layers, effects and transfer modes.
CC Color Neutralizer
Color Neutralizer is a color balance effect intended to be used to neutralize tinted footage by adjusting hue and saturation while maintaining as much of the original lightness values as possible. Three references of lightness can be controlled separately: Shadows, Midtones and Highlights. Each reference can be controlled using a color picker and sliders. The color picker will remove the selected color and the sliders will add the values set.
Kernel is a 3 x 3 convolution filter. This is a way to perform basic color calculations on pixels and can be used to create effects such as gaussian blur, sharpen, emboss and find edges, the possibilities are almost endless. Animation Presets are included to illustrate some of the effects that can be performed and will provide you with a starting point to experiment with your own ideas.
Threads is an effect that generates a pattern of interleaved threads on the source layer. Features controls for Width, Height, Overlap, Center, Coverage, Shadowing and Texture. This allows you to create unique and interesting patterns that can for example be used as an animated, or a static, background.
Environment is a filter that enables the use of HDRI images as environments in compositions where an AE comp camera is present and active. Environment supports three types of HDRI images, Spherical Map (Equirectangular), Light Probe (Angular Map) and Vertical Cross. Features controls for horizontal panning and texture filtering. Supports native adaptive motion blur.
Note. No matter what some other plug-in vendor claim, CC Environment has been around for years enabling the use of HDRI images as environments, to produce a QuickTime VR like experience inside AE.
Rainfall is a particle filter that allows to easily and quickly create "real-looking" rain. Create anything from gentle summer rain to a torrential downpour. A scene depth control provides an excellent rain-depth feeling and you can add realistic reflections to rain drops requiring nothing but your footage. There are a number of controls to customize motion and to set a specific range of randomness to individual drops for increased realism. When used on footage with a panning camera you can offset the entire "rainfall" volume to match the motion of the footage.
Snowfall is a particle filter that allows to easily and quickly create "real-looking" snow. Create anything from a raging blizzard to gently swirling snowflakes. A scene depth control provides an excellent snow-depth feeling and you can add realistic lighting to snow flakes requiring nothing but your footage. A number of controls are available to design turbulence to have snow flakes wiggle and turn like real snow while falling. Many controls have a separate variation control to set a specific range of randomness to individual snow flakes for increased realism. When used on footage with a panning camera you can offset the entire "snowfall" volume to match the motion of the footage.
Plastic is a surface filter that texturizes the layer using a bump map. Light and shading parameters, similar to 3D programs, enable extensive control over surface appearance from basic matte emboss effects to shiny plastic wrap effects. Includes controls to cutout parts of the effect. Supports AE lights.
CC Block Load
Block Load is an effect that simulates a progressive loading of the source layer, similar to how some gif and jpeg images were loaded on older websites. Completion refers to number of bytes, or pixels, loaded. Scans affects how many times the layer will be refined before it has been fully loaded, i.e when Completion reaches 100%.
CC Line Sweep
Line Sweep is a transition effect that will wipe the source layer line by line where thickness, overlap and angle can be controlled.
WarpoMatic is a filter for creating warped transitions between two layers based on the selected channel, or "Reactor". Also features controls for determining the Warp Amount, Direction, Smoothness and Blend Span.
CC Overbrights (32 bpc only)
Overbrights is a utility to quickly identify areas of overbright colors in 32 bpc projects (float). Each channel selection, RGB, Lightness or Luminance, offers two view options, clipped or solid, where clipped options display overbright values in the selected Clip Color and solid options extract and display overbright values only, colorized in red, green and blue to easy identify the RGB channel they were found in. Overbrights is the perfect companion to effects such as Levels and Exposure, where every adjustment of overbright values can viewed instantly and controlled with high accuracy.